Digital media and gaming applications are at the cutting edge of user experience technology – and this flexible course provides graduates with the knowledge to design creative, commercially-focused solutions. Graduates will be able to understand the nature diversity and limitations of software artefacts targeted at the entertainment market and apply their development and implementation skills to the production of such artefacts.
All our degrees emphasise acquiring knowledge and skills to develop your new understanding creatively and professionally. Although this is an academic degree, the course balances theory with ‘real world’ practice in information and computer management.
Digital media and gaming applications are at the cutting edge of user experience technology – and this flexible course provides graduates with the knowledge to design creative, commercially-focused solutions. Graduates will be able to understand the nature diversity and limitations of software artefacts targeted at the entertainment market and apply their development and implementation skills to the production of such artefacts.
All our degrees emphasise acquiring knowledge and skills to develop your new understanding creatively and professionally. Although this is an academic degree, the course balances theory with ‘real world’ practice in information and computer management.
Our graduates have a wide range of careers open to them. Perhaps you’ll start by becoming a general analyst/programmer. Or join a consultancy firm – often just a first step toward setting up your own business. The industry’s major companies all have openings for well-qualified personnel. Students with ‘sandwich’ experience are particularly in demand for the better graduate appointments.
Recent graduates have gone on to work for well-known companies and organisations including:
As a good honours graduate you may also be able to study for a higher degree in one of our research areas such as information systems/machine interface, simulation modelling and software engineering.
Our Level 1 course meets the needs of students joining us from a wide variety of backgrounds and with diverse computing experience. These classes build a firm foundation for the rest of your degree by introducing you to the style and ethos of both the School and the computing profession. Foundation units include:
By the end of Level 1, regardless of your degree programme, you’ll have covered the fundamental concepts of computer science and information systems, with a particular emphasis on programming. You’ll then be ready to explore them in greater depth at Level 2. See below for typical modules.
Optional Level 3 modules
Final year project
This is a substantial individual project for which you research a digital media and games topic in-depth. If you’re on a sandwich course it’s quite likely that this project will be of interest to future employers. This is assessed and is worth a third of your Level 3 marks.
In this final year, you’ll continue to specialise within digital media and games. At the same time you’ll study options to broaden your understanding of computing. You’ll begin to address research-level issues in areas such as software engineering, information systems, simulation modelling, digital media and games, network computing and artificial intelligence.
We revise the options available each year to reflect the range of specialist interests among our staff, and industry trends.
GPA 5.0 or 80%
75% is required in any specific subjects that are stated in GCE A-level entry requirements above.